1 on the top-grossing list on iOS, and Hay Day, which ranks No. Supercell can afford to advertise Boom Beach at advertising rates that other developers can’t afford. So far, Supercell’s performance is awesome for a company that has around 190 or so employees.Īnd with improvements in mobile-ad targeting, Supercell can have an easier time reaching the right players with ads.īoom Beach has a 4.4 out of 5 rating on iOS. If the game’s appeal is anything like Clash of Clans, it will likely get a huge following. By comparison, its revenues were almost as large as Zynga’s last year, but Zynga has more than 2,000 employees. Some of the reviews coming out are pointing to one flaw compared to Clash of Clans. There is currently no communication system inside the game that allows players to coordinate their attacks against certain enemies. Perhaps that feature will come later, but for now it is a big hole.And here's an important point: Boom Beach is a military strategy game. And despite the fact that it has its peculiarities and exclusive mechanics. Follow the same basic pattern of this type of game. That is, the player controls a command base that upgrades, trains units, and attacks other bases. And as in other greats of the genre like Starcraft or Age of Empire. In the case of Boom Beach it is the headquarters. The Headquarters It's the first thing you see when you first walk into Boom Beach. It is the main structure of your base (and of every base in the game). It is the heart, the core of your island. You just have to imagine that as a commander that is where you work from. It is thanks to the headquarters that your base can grow. Thanks to him, you can build and upgrade every part, structure, technology, and unit on your island.Īnd this is a reality not only for you, but also for other players and even enemy NPCs.Īnd the HQ is basically the most important part of your base. If it were a chessboard, the headquarters would be the King.Īnd this has an important strategic implication in the game. You have to protect the General Headquarters! When attacking a base or when your base is attacked the victory or the defeat of a side is not decided until the headquarters is not destroyed. It doesn't even matter how well defended a base is. If the HQ is destroyed it will be an automatic win for the attacker. This headquarters mechanic is echoed in many other military strategy games.
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